Sebastián Jaime Oviedo
The Mexican hopes to work in other countries, because he says there is no funding in Mexico for this type of project. (Photo: Courtesy)

The Minecraft video game inspired Sebastián Jaime Oviedo to make his own three-dimensional animations.

His first works consisted of parodies of the video game and he later began working on his own characters.

Sebastián is currently studying Digital Business Transformation Engineering at the Tampico campus of Tec de Monterrey. As well as learning a career, he also hopes to acquire entrepreneurial knowledge that will come in handy for his future as an animation producer.

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Your portfolio is what matters

“In animation, your portfolio is what matters. Your work is more important than your qualifications. I hope to be able to improve my portfolio as an animator by my own means,” he said in an interview with Tec Review.

Sebastián’s talent has enabled him to take part in different festivals with his short film El monarca de la calle (The Monarch of the Street), which was selected at the Southern Tamaulipas International Festival of Independent Cinema in 2019. He also took part in the New York Festival and received an honorable mention at Cortocinema in March of 2019.

“I learned a lot from this first short, because I didn’t want to just put it up on YouTube. I could promote the short on different platforms. I entered my project in more than 160 competitions and realized that I have to keep trying,” said this 18-year-old.

Sebastián says that the puppets he uses in his animations are simple because doesn’t have a computer powerful enough to support more complex 3D animations.

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Inspired by social issues

Sergio is currently working on a short film called Xigarro. This story is about a 16-year-old girl who has personality and addiction issues.

“I based it on a friend of mine who had a smoking problem and I hope to make young people more aware of the damage it causes,” he added.

This short film has already been selected for its script at a festival in Ciudad Victoria, Tamaulipas. Thanks to this, Sebastián will receive a series of mentoring sessions to complete the project, which he’ll be working on for the rest of the year.

To produce it, this young man approached institutions such as the National Commission Against Addictions (Conadic) and the Youth Institute (Injuve) to publish a teaser he made on the topic.

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Sebastián set up a Facebook group called Jóvenes Animadores de México (Young Mexican Animators) so that more people could see his work and animators could help each other out.

He hopes to leave the country in a few years, entering more competitions to publicize his work, as he says that in Mexico it’s hard to launch more than two animated Mexican productions in a year.

“It’s pretty sad that local animation work isn’t consumed in our country. If it weren’t for YouTube and social media, I wouldn’t have heard about so many competitions that I could take advantage of to publicize my work,” he says.


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